THN Design
Trent Nguyen · Portfolio
Incorrect password
All capabilities Capability · 04

Prototypes, built to learn, not to impress.

Wireframes and interactive prototypes that move a team from abstract debate to tangible decisions, and fast.

Outcome
Tangible design direction
Phase
Design
Audience
Product & Engineering
Cadence
2–6 weeks
Wireframes & Prototypes · Make it real to make it better
Show, don't argue
Sketches, wireframes, and clickable prototypes that turn abstract debate into a concrete artifact a team can react to.
Overview

Prototypes are the cheapest way to be wrong on paper.

I use wireframes and prototypes as thinking tools first, deliverables second. A rough sketch shared in a workshop often does more to align a team than a fully rendered comp shared a week later. The fidelity I bring is tuned to the decision the team is trying to make, not the screenshot the team wants to show leadership.

From sketches on a wall to Figma prototypes wired into research recruitment, I'll match the artifact to the question.

Activities & Deliverables

What I prototype, and at what fidelity.

  • Low-fi wireframes: Quick black-and-white layouts that focus the conversation on hierarchy, flow, and content priority, before visual debate kicks in.
  • Mid-fi wireframes: Component-level wireframes with real content and clear interaction notes, suitable for stakeholder review and engineering scoping.
  • High-fi visual prototypes: Pixel-tight comps that capture the intended look and feel for design system contribution, marketing review, or hero-moment validation.
  • Interactive prototypes: Clickable Figma or Framer prototypes wired for usability testing, sales demos, or executive walkthroughs.
  • Motion & micro-interaction specs: Documentation of transition timing, easing, and feedback cues so engineering implementation matches design intent.
  • Design system handoff: Annotated specs, redlines, and component documentation that keep design quality intact through implementation.
When to bring me in

Prototypes earn their keep when…

  • The team is debating an idea without anything concrete to point at
  • A research round needs a stimulus more real than a static comp
  • Stakeholders need to feel the product before they'll fund the build
  • Engineering needs unambiguous reference for a complex interaction
Where I've applied this

Prototypes in practice.

On Infiniti VRS I produced wireframes and interactive prototypes that drove stakeholder alignment and informed the production design system. On NissanUSA.com, prototypes anchored the mobile shopper research that validated the redesign direction.

Let's Connect

Need research-backed UX leadership on your next engagement?

Whether you're rethinking a flagship product or trying to make sense of complex user behavior, I'd love to talk.

Email me